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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 6
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Figure 6.3.tif
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2004-11-15
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Sounds that use DS3DMODE HEADRELATIVE will move with the istener and maintain the same Z onentation about the listener. Listener O Or X Sounds that use DS3DMODE NORMAL will use absolute postioning, disregarding any movement of the listener.