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/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / Figures / Chapter 6 / Figure 6.3.tif (.png) < prev   
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   ocr: Sounds that use DS3DMODE HEADRELATIVE will move with the istener and maintain the same Z onentation about the listener. Listener O Or X Sounds that use DS3DMODE NORMAL will use absolute postioning, disregarding any movement of the listener.